First implementation of 2D Cartesian space.
Files and types with 'Cyl' have been changed to '2DCyl' to better
differentiate between the two types of 2D geometry.
Solvers for charged and neutral particles in 2D Cartesian space.
Added solveds for 1D neutral particles (this branch is not the place to
do it, but it was a minor change).
User Manual updated with the new accepted options.
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When a 2D cylindrical geometry is used ($z$, $r$), a Boris solver\cite{boris1970relativistic} is used to move particles accounting for the effect of the symmetry axis.
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This pusher removes the issue with particles going to infinite velocity when $r \rightarrow 0$ by pushing the particles in Cartesian space and then converting it to $r-z$ geometry.
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Velocity in the $\theta$ direction is updated for collision processes, although the dynamic in the angular direction is assumed as symmetric.
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Cross-sections are read from files.
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These files contains two columns: one for the relative energy (in $\unit{eV}$) and another one for the cross-section (in $\unit{m^{-2}}$).
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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\subsection{1D Cartesian pusher}
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\subsection{2D Cartesian pusher}
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Moving particles in a simple 2D Cartesian space.
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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\subsection{1D Radial pusher}
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Same implementation as 2D cylindrical pusher but direction $z$ is ignored.
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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\subsection{1D Cartesian pusher}
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Moving particles in a simple 1D Cartesian space. Same implementation as in 2D Cartesian but $y$ direction is ignored.
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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\section{Find new cell}
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Type of geometry.
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Current accepted vaules are
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\begin{itemize}
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\item \textbf{2DCyl}: Two-dimensional grid (z-r) with symmetry axis at $r = 0$.
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\item \textbf{2DCyl}: Two-dimensional grid ($z \hyphen r$) with symmetry axis at $r = 0$.
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For \Gls{gmsh} mesh format, the coordinates $x$ and $y$ correspond to $z$ and $r$ respectively.
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\item \textbf{1DCart}: One-dimensional grid (x) in Cartesian coordinates
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For \Gls{gmsh} mesh format, the coordinates $x$ corresponds to $x$.
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\item \textbf{1DRad}: One-dimensional grid (r) in radial coordinates
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\item \textbf{2DCart}: Two-dimensional grid ($x \hyphen y$) in Cartesian coordinates..
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For \Gls{gmsh} mesh format, the coordinates $x$ and $y$ correspond to $x$ and $y$ respectively.
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\item \textbf{1DRad}: One-dimensional grid ($r$) in radial coordinates
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For \Gls{gmsh} mesh format, the coordinates $x$ corresponds to $r$.
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\item \textbf{1DCart}: One-dimensional grid ($x$) in Cartesian coordinates
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For \Gls{gmsh} mesh format, the coordinates $x$ corresponds to $x$.
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\end{itemize}
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\item \textbf{meshType}: Character.
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Format of mesh file.
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Array dimension 'number of species'.
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Indicates the type of pusher used for each species:
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\begin{itemize}
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\item \textbf{2DCylNeutral}: Pushes particles in a 2D z-r space without any external force.
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\item \textbf{2DCylCharged}: Pushes particles in a 2D z-r space including the effect of the electrostatic field.
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\item \textbf{1DCartCharged}: Pushes particles in a 1D Cartesian space accounting the the electrostatic field.
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\item \textbf{1DRadCharged}: Pushes particles in a 1D cylindrical space (r) accounting the the electrostatic field.
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\item \textbf{2DCylNeutral}: Pushes particles in a 2D cylindrical space ($z \hyphen r$) without any external force.
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\item \textbf{2DCylCharged}: Pushes particles in a 2D cylindrical space ($z \hyphen r$) including the effect of the electrostatic field.
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\item \textbf{2DCartNeutral}: Pushes particles in a 2D Cartesian space ($x \hyphen y$) without any external force.
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\item \textbf{2DCartCharged}: Pushes particles in a 2D Cartesian space ($x \hyphen y$) including the effect of the electrostatic field.
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\item \textbf{1DRadNeutral}: Pushes particles in a 1D cylindrical space ($r$) without any external force.
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\item \textbf{1DRadCharged}: Pushes particles in a 1D cylindrical space ($r$) accounting the the electrostatic field.
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\item \textbf{1DCartNeutral}: Pushes particles in a 1D Cartesian space ($x$) without any external force.
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\item \textbf{1DCartCharged}: Pushes particles in a 1D Cartesian space ($x$) accounting the the electrostatic field.
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\end{itemize}
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\item \textbf{WeightingScheme}: Character.
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Indicates the variable weighting scheme to be used in the simulation.
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