New and improved method to calculate collisions per iteration:

In each iteration, number of collisions are calculate as a REAL variable
(collFrac) and stored in each cell. The number of collisions is
calculated as FLOOR(collFrac) and, if it is >1 collisions are computed
as usual. Per each collision calculated, 1.0 is removed from collFrac
This commit is contained in:
Jorge Gonzalez 2021-01-02 14:09:27 +01:00
commit 874d573e89
7 changed files with 26 additions and 52 deletions

View file

@ -134,6 +134,8 @@ MODULE moduleMesh
INTEGER(KIND=OMP_LOCK_KIND):: lock
!Number of collisions per volume
INTEGER:: nColl = 0
!Collisional fraction
REAL(8):: collFrac = 0.D0
!Total weight of particles inside cell
REAL(8):: totalWeight = 0.D0
CONTAINS
@ -379,7 +381,7 @@ MODULE moduleMesh
END SUBROUTINE findCell
!Computes collisions in element
SUBROUTINE collision(self, t)
SUBROUTINE collision(self)
USE moduleCollisions
USE moduleSpecies
USE moduleList
@ -388,7 +390,6 @@ MODULE moduleMesh
IMPLICIT NONE
CLASS(meshVol), INTENT(inout):: self
INTEGER, INTENT(in):: t
INTEGER:: modCollisions !Remain of current iteration and everyCollisions
INTEGER:: iterToCollisions !Number of iterations from current to next collision
INTEGER:: nPart !Number of particles inside the cell
@ -401,36 +402,25 @@ MODULE moduleMesh
REAL(8):: sigmaVrelMaxNew
TYPE(pointerArray), ALLOCATABLE:: partTemp(:)
modCollisions = MOD(t, everyCollisions)
iterToCollisions = everyCollisions - modCollisions
nPart = self%listPart_in%amount
!Computes iterations if there is more than one particle in the cell
IF (nPart > 1) THEN
IF (modCollisions == 0) THEN
!Collisional iteration, computes the number of iterations
pMax = self%totalWeight*self%sigmaVrelMax*tauCollisions/self%volume
self%nColl = INT(REAL(nPart)*pMax*0.5D0)
!Probability of collision
pMax = self%totalWeight*self%sigmaVrelMax*tauMin/self%volume
END IF
!Increases the collisional fraction of the cell
self%collFrac = self%collFrac + REAL(nPart)*pMax*0.5D0
!Number of collisions in the cell
self%nColl = FLOOR(self%collFrac)
IF (self%nColl > iterToCollisions) THEN
nCollIter = self%nColl / iterToCollisions
ELSE
nCollIter = self%nColl
END IF
IF (nCollIter > 0) THEN
IF (self%nColl > 0) THEN
!Converts the list of particles to an array for easy access
partTemp = self%listPart_in%convert2Array()
!Removes collisions from this iteration form the total in the cell
self%nColl = self%nColl - nCollIter
END IF
DO n = 1, nCollIter
DO n = 1, self%nColl
!Select random numbers
rnd = random(1, nPart)
part_i => partTemp(rnd)%part
@ -448,8 +438,12 @@ MODULE moduleMesh
self%sigmaVrelMax = sigmaVrelMaxNew
END IF
!Removes one collision from the collisional fraction
self%collFrac = self%collFrac - 1.D0
END DO
END IF
END SUBROUTINE collision
@ -552,7 +546,7 @@ MODULE moduleMesh
CHARACTER (LEN=iterationDigits):: tstring
IF (collOutput .AND. MOD(t, everyCollisions) == 0) THEN
IF (collOutput) THEN
time = DBLE(t)*tauMin*ti_ref
WRITE(tstring, iterationFormat) t