Fixed an issue with reflection of particles in all geometries and also
assigning the normal vector in 2D and 3D. 3D Cartesian geometry is working properly, although it needs testing. Still issue with ionization boundary.
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15 changed files with 349 additions and 265 deletions
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@ -148,7 +148,6 @@ MODULE moduleMesh1DCart
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self%x = r1(1)
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self%normal = (/ 1.D0, 0.D0, 0.D0 /)
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self%normal = self%normal/NORM2(self%normal)
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!Boundary index
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self%boundary => boundary(bt)
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@ -176,11 +175,11 @@ MODULE moduleMesh1DCart
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END FUNCTION getNodes1DCart
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PURE FUNCTION intersection1DCart(self, r0, v0) RESULT(r)
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PURE FUNCTION intersection1DCart(self, r0) RESULT(r)
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IMPLICIT NONE
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CLASS(meshEdge1DCart), INTENT(in):: self
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REAL(8), DIMENSION(1:3), INTENT(in):: r0, v0
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REAL(8), DIMENSION(1:3), INTENT(in):: r0
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REAL(8), DIMENSION(1:3):: r
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r = (/ self%x, 0.D0, 0.D0 /)
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@ -383,7 +382,7 @@ MODULE moduleMesh1DCart
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END FUNCTION insideSegm
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SUBROUTINE scatterSegm(self, part)
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USE moduleOutput
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USE moduleMath
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USE moduleSpecies
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IMPLICIT NONE
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