Fixed an issue with reflection of particles in all geometries and also
assigning the normal vector in 2D and 3D. 3D Cartesian geometry is working properly, although it needs testing. Still issue with ionization boundary.
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15 changed files with 349 additions and 265 deletions
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@ -190,9 +190,9 @@ MODULE moduleMesh2DCart
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self%x = (/r1(1), r2(1)/)
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self%y = (/r1(2), r2(2)/)
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!Normal vector
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self%normal = (/ self%y(2)-self%y(1), &
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self%x(2)-self%x(1), &
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0.D0 /)
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self%normal = (/ -(self%y(2)-self%y(1)), &
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self%x(2)-self%x(1) , &
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0.D0 /)
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self%normal = self%normal/NORM2(self%normal)
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!Boundary index
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@ -243,20 +243,21 @@ MODULE moduleMesh2DCart
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END FUNCTION getNodes2DCart
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PURE FUNCTION intersection2DCartEdge(self, r0, v0) RESULT(r)
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PURE FUNCTION intersection2DCartEdge(self, r0) RESULT(r)
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IMPLICIT NONE
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CLASS(meshEdge2DCart), INTENT(in):: self
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REAL(8), DIMENSION(1:3), INTENT(in):: r0, v0
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REAL(8), DIMENSION(1:3), INTENT(in):: r0
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REAL(8), DIMENSION(1:3):: r
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REAL(8), DIMENSION(1:3):: rS !base point of surface
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REAL(8):: d
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REAL(8), DIMENSION(1:3):: edge0, edgeV
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REAL(8):: tI
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rS = (/ self%x(1), self%y(1), 0.D0 /)
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edge0 = (/self%x(1), self%y(1), 0.D0 /)
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edgeV = (/self%x(2), self%y(2), 0.D0 /) - edge0
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d = DOT_PRODUCT((rS - r0), self%normal)/DOT_PRODUCT(v0, self%normal)
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tI = DOT_PRODUCT(r0 - edge0, edgeV)/DOT_PRODUCT(edgeV, edgeV)
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r = r0 + v0*d
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r = edge0 + tI*edgeV
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END FUNCTION intersection2DCartEdge
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@ -496,7 +497,7 @@ MODULE moduleMesh2DCart
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!Scatter properties of particle into element nodes
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SUBROUTINE scatterQuad(self, part)
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USE moduleOutput
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USE moduleMath
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USE moduleSpecies
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IMPLICIT NONE
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@ -855,7 +856,7 @@ MODULE moduleMesh2DCart
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!Scatter properties of particles into element
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SUBROUTINE scatterTria(self, part)
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USE moduleOutput
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USE moduleMath
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USE moduleSpecies
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IMPLICIT NONE
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