Fixed an issue with reflection of particles in all geometries and also

assigning the normal vector in 2D and 3D.

3D Cartesian geometry is working properly, although it needs testing.

Still issue with ionization boundary.
This commit is contained in:
Jorge Gonzalez 2021-03-22 12:39:34 +01:00
commit db6b0a2c03
15 changed files with 349 additions and 265 deletions

View file

@ -269,25 +269,25 @@ MODULE moduleMesh3DCartRead
!Check surface 2
IF (.NOT. ASSOCIATED(elemA%e2)) THEN
IF (coincidentNodes((/elemA%n1%n, elemA%n2%n, elemA%n4%n/), &
IF (coincidentNodes((/elemA%n2%n, elemA%n3%n, elemA%n4%n/), &
(/elemB%n1%n, elemB%n2%n, elemB%n3%n/))) THEN
elemA%e2 => elemB
elemB%e1 => elemA
ELSEIF (coincidentNodes((/elemA%n1%n, elemA%n2%n, elemA%n4%n/), &
ELSEIF (coincidentNodes((/elemA%n2%n, elemA%n3%n, elemA%n4%n/), &
(/elemB%n2%n, elemB%n3%n, elemB%n4%n/))) THEN
elemA%e2 => elemB
elemB%e2 => elemA
ELSEIF (coincidentNodes((/elemA%n1%n, elemA%n2%n, elemA%n4%n/), &
ELSEIF (coincidentNodes((/elemA%n2%n, elemA%n3%n, elemA%n4%n/), &
(/elemB%n1%n, elemB%n2%n, elemB%n4%n/))) THEN
elemA%e2 => elemB
elemB%e3 => elemA
ELSEIF (coincidentNodes((/elemA%n1%n, elemA%n2%n, elemA%n4%n/), &
ELSEIF (coincidentNodes((/elemA%n2%n, elemA%n3%n, elemA%n4%n/), &
(/elemB%n1%n, elemB%n3%n, elemB%n4%n/))) THEN
elemA%e2 => elemB
@ -299,25 +299,25 @@ MODULE moduleMesh3DCartRead
!Check surface 3
IF (.NOT. ASSOCIATED(elemA%e3)) THEN
IF (coincidentNodes((/elemA%n2%n, elemA%n3%n, elemA%n4%n/), &
IF (coincidentNodes((/elemA%n1%n, elemA%n2%n, elemA%n4%n/), &
(/elemB%n1%n, elemB%n2%n, elemB%n3%n/))) THEN
elemA%e3 => elemB
elemB%e1 => elemA
ELSEIF (coincidentNodes((/elemA%n2%n, elemA%n3%n, elemA%n4%n/), &
ELSEIF (coincidentNodes((/elemA%n1%n, elemA%n2%n, elemA%n4%n/), &
(/elemB%n2%n, elemB%n3%n, elemB%n4%n/))) THEN
elemA%e3 => elemB
elemB%e2 => elemA
ELSEIF (coincidentNodes((/elemA%n2%n, elemA%n3%n, elemA%n4%n/), &
ELSEIF (coincidentNodes((/elemA%n1%n, elemA%n2%n, elemA%n4%n/), &
(/elemB%n1%n, elemB%n2%n, elemB%n4%n/))) THEN
elemA%e3 => elemB
elemB%e3 => elemA
ELSEIF (coincidentNodes((/elemA%n2%n, elemA%n3%n, elemA%n4%n/), &
ELSEIF (coincidentNodes((/elemA%n1%n, elemA%n2%n, elemA%n4%n/), &
(/elemB%n1%n, elemB%n3%n, elemB%n4%n/))) THEN
elemA%e3 => elemB
@ -328,7 +328,7 @@ MODULE moduleMesh3DCartRead
END IF
!Check surface 4
IF (.NOT. ASSOCIATED(elemA%e3)) THEN
IF (.NOT. ASSOCIATED(elemA%e4)) THEN
IF (coincidentNodes((/elemA%n1%n, elemA%n3%n, elemA%n4%n/), &
(/elemB%n1%n, elemB%n2%n, elemB%n3%n/))) THEN
@ -360,77 +360,78 @@ MODULE moduleMesh3DCartRead
END SUBROUTINE connectedTetraTetra
SUBROUTINE connectedTetraEdge(elemA, elemB)
USE moduleMath
IMPLICIT NONE
CLASS(meshVol3DCartTetra), INTENT(inout), TARGET:: elemA
CLASS(meshEdge3DCartTria), INTENT(inout), TARGET:: elemB
INTEGER:: nodesEdge(1:3)
REAL(8), DIMENSION(1:3):: vec1, vec2
REAL(8):: normVol(1:3)
nodesEdge = (/ elemB%n1%n, elemB%n2%n, elemB%n3%n /)
!Check surface 1
IF (.NOT. ASSOCIATED(elemA%e1)) THEN
IF ((elemA%n1%n == elemB%n1%n .AND. &
elemA%n2%n == elemB%n2%n .AND. &
elemA%n3%n == elemB%n3%n) .OR. &
(elemA%n1%n == elemB%n3%n .AND. &
elemA%n2%n == elemB%n1%n .AND. &
elemA%n3%n == elemB%n2%n) .OR. &
(elemA%n1%n == elemB%n2%n .AND. &
elemA%n2%n == elemB%n3%n .AND. &
elemA%n3%n == elemB%n1%n)) THEN
IF (coincidentNodes((/elemA%n1%n, elemA%n2%n, elema%n3%n/), &
nodesEdge)) THEN
elemA%e1 => elemB
elemB%e1 => elemA
vec1 = (/ elemA%x(2) - elemA%x(1), &
elemA%y(2) - elemA%y(1), &
elemA%z(2) - elemA%z(1) /)
vec2 = (/ elemA%x(3) - elemA%x(1), &
elemA%y(3) - elemA%y(1), &
elemA%z(3) - elemA%z(1) /)
normVol = crossProduct(vec1, vec2)
normVol = normalize(normVol)
ELSEIF ((elemA%n1%n == elemB%n3%n .AND. &
elemA%n2%n == elemB%n2%n .AND. &
elemA%n3%n == elemB%n1%n) .OR. &
(elemA%n1%n == elemB%n1%n .AND. &
elemA%n2%n == elemB%n3%n .AND. &
elemA%n3%n == elemB%n2%n) .OR. &
(elemA%n1%n == elemB%n2%n .AND. &
elemA%n2%n == elemB%n1%n .AND. &
elemA%n3%n == elemB%n3%n)) THEN
IF (DOT_PRODUCT(elemB%normal, normVol) == -1.D0) THEN
elemA%e1 => elemB
elemB%e2 => elemA
elemA%e1 => elemB
elemB%e1 => elemA
!Revers the normal to point inside the domain
elemB%normal = -elemB%normal
ELSE
elemA%e1 => elemB
elemB%e2 => elemA
!Revers the normal to point inside the domain
elemB%normal = -elemB%normal
END IF
END IF
END IF
!Check surface 2
IF (.NOT. ASSOCIATED(elemA%e2)) THEN
IF ((elemA%n1%n == elemB%n1%n .AND. &
elemA%n2%n == elemB%n2%n .AND. &
elemA%n4%n == elemB%n3%n) .OR. &
(elemA%n1%n == elemB%n3%n .AND. &
elemA%n2%n == elemB%n1%n .AND. &
elemA%n4%n == elemB%n2%n) .OR. &
(elemA%n1%n == elemB%n2%n .AND. &
elemA%n2%n == elemB%n3%n .AND. &
elemA%n4%n == elemB%n1%n)) THEN
IF (coincidentNodes((/elemA%n2%n, elemA%n3%n, elemA%n4%n/), &
nodesEdge)) THEN
elemA%e2 => elemB
elemB%e1 => elemA
vec1 = (/ elemA%x(3) - elemA%x(2), &
elemA%y(3) - elemA%y(2), &
elemA%z(3) - elemA%z(2) /)
vec2 = (/ elemA%x(4) - elemA%x(2), &
elemA%y(4) - elemA%y(2), &
elemA%z(4) - elemA%z(2) /)
normVol = crossProduct(vec1, vec2)
normVol = normalize(normVol)
ELSEIF ((elemA%n1%n == elemB%n3%n .AND. &
elemA%n2%n == elemB%n2%n .AND. &
elemA%n4%n == elemB%n1%n) .OR. &
(elemA%n1%n == elemB%n1%n .AND. &
elemA%n2%n == elemB%n3%n .AND. &
elemA%n4%n == elemB%n2%n) .OR. &
(elemA%n1%n == elemB%n2%n .AND. &
elemA%n2%n == elemB%n1%n .AND. &
elemA%n4%n == elemB%n3%n)) THEN
IF (DOT_PRODUCT(elemB%normal, normVol) == -1.D0) THEN
elemA%e2 => elemB
elemB%e2 => elemA
elemA%e2 => elemB
elemB%e1 => elemA
!Revers the normal to point inside the domain
elemB%normal = -elemB%normal
ELSE
elemA%e2 => elemB
elemB%e2 => elemA
!Revers the normal to point inside the domain
elemB%normal = -elemB%normal
END IF
END IF
@ -438,66 +439,66 @@ MODULE moduleMesh3DCartRead
!Check surface 3
IF (.NOT. ASSOCIATED(elemA%e3)) THEN
IF ((elemA%n2%n == elemB%n1%n .AND. &
elemA%n3%n == elemB%n2%n .AND. &
elemA%n4%n == elemB%n3%n) .OR. &
(elemA%n2%n == elemB%n3%n .AND. &
elemA%n3%n == elemB%n1%n .AND. &
elemA%n4%n == elemB%n2%n) .OR. &
(elemA%n2%n == elemB%n2%n .AND. &
elemA%n3%n == elemB%n3%n .AND. &
elemA%n4%n == elemB%n1%n)) THEN
IF (coincidentNodes((/elemA%n1%n, elemA%n2%n, elema%n4%n/), &
nodesEdge)) THEN
elemA%e3 => elemB
elemB%e1 => elemA
vec1 = (/ elemA%x(2) - elemA%x(1), &
elemA%y(2) - elemA%y(1), &
elemA%z(2) - elemA%z(1) /)
vec2 = (/ elemA%x(4) - elemA%x(1), &
elemA%y(4) - elemA%y(1), &
elemA%z(4) - elemA%z(1) /)
normVol = crossProduct(vec1, vec2)
normVol = normalize(normVol)
ELSEIF ((elemA%n2%n == elemB%n3%n .AND. &
elemA%n3%n == elemB%n2%n .AND. &
elemA%n4%n == elemB%n1%n) .OR. &
(elemA%n2%n == elemB%n1%n .AND. &
elemA%n3%n == elemB%n3%n .AND. &
elemA%n4%n == elemB%n2%n) .OR. &
(elemA%n2%n == elemB%n2%n .AND. &
elemA%n3%n == elemB%n1%n .AND. &
elemA%n4%n == elemB%n3%n)) THEN
IF (DOT_PRODUCT(elemB%normal, normVol) == -1.D0) THEN
elemA%e3 => elemB
elemB%e2 => elemA
elemA%e3 => elemB
elemB%e1 => elemA
!Revers the normal to point inside the domain
elemB%normal = -elemB%normal
ELSE
elemA%e3 => elemB
elemB%e2 => elemA
!Revers the normal to point inside the domain
elemB%normal = -elemB%normal
END IF
END IF
END IF
!Check surface 4
IF (.NOT. ASSOCIATED(elemA%e3)) THEN
IF ((elemA%n1%n == elemB%n1%n .AND. &
elemA%n3%n == elemB%n2%n .AND. &
elemA%n4%n == elemB%n3%n) .OR. &
(elemA%n1%n == elemB%n3%n .AND. &
elemA%n3%n == elemB%n1%n .AND. &
elemA%n4%n == elemB%n2%n) .OR. &
(elemA%n1%n == elemB%n2%n .AND. &
elemA%n3%n == elemB%n3%n .AND. &
elemA%n4%n == elemB%n1%n)) THEN
IF (.NOT. ASSOCIATED(elemA%e4)) THEN
IF (coincidentNodes((/elemA%n1%n, elemA%n3%n, elema%n4%n/), &
nodesEdge)) THEN
elemA%e4 => elemB
elemB%e1 => elemA
vec1 = (/ elemA%x(3) - elemA%x(1), &
elemA%y(3) - elemA%y(1), &
elemA%z(3) - elemA%z(1) /)
vec2 = (/ elemA%x(4) - elemA%x(1), &
elemA%y(4) - elemA%y(1), &
elemA%z(4) - elemA%z(1) /)
normVol = crossProduct(vec1, vec2)
normVol = normalize(normVol)
ELSEIF ((elemA%n1%n == elemB%n3%n .AND. &
elemA%n3%n == elemB%n2%n .AND. &
elemA%n4%n == elemB%n1%n) .OR. &
(elemA%n1%n == elemB%n1%n .AND. &
elemA%n3%n == elemB%n3%n .AND. &
elemA%n4%n == elemB%n2%n) .OR. &
(elemA%n1%n == elemB%n2%n .AND. &
elemA%n3%n == elemB%n1%n .AND. &
elemA%n4%n == elemB%n3%n)) THEN
IF (DOT_PRODUCT(elemB%normal, normVol) == -1.D0) THEN
elemA%e4 => elemB
elemB%e2 => elemA
elemA%e4 => elemB
elemB%e1 => elemA
ELSE
elemA%e4 => elemB
elemB%e2 => elemA
!Revers the normal to point inside the domain
elemB%normal = -elemB%normal
END IF
END IF