Fixed an issue with normal vector not being norm unit, which was causing
reflected particle velocities to increase.
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5 changed files with 6 additions and 0 deletions
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@ -194,6 +194,7 @@ MODULE moduleMesh2DCyl
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self%normal = (/ self%r(2)-self%r(1), &
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self%z(2)-self%z(1), &
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0.D0 /)
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self%normal = self%normal/NORM2(self%normal)
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!Boundary index
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self%boundary => boundary(bt)
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ALLOCATE(self%fboundary(1:nSpecies))
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